update README and package.json
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{
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{
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"name": "dev.n5y.asmdefhelper",
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"name": "dev.n5y.asmdefhelper",
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"displayName": "AsmdefHelper",
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"displayName": "AsmdefHelper",
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"version": "0.2.2",
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"version": "0.2.3",
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"unity": "2019.3",
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"unity": "2019.3",
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"description": "Unity assembly definition utilities.",
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"description": "Unity assembly definition utilities.",
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"keywords": ["asmdef", "editor"],
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"keywords": ["asmdef", "editor"],
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README.md
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README.md
@ -10,7 +10,7 @@ This library solve inconvenience of assembly definition on unity.
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Unity assembly definition viewer.
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Unity assembly definition viewer.
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[AsmdefHelper] > [Open DependencyGraph]
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(menu) > [AsmdefHelper] > [Open DependencyGraph]
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Show assembly definition referances in your project like this.
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Show assembly definition referances in your project like this.
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@ -26,7 +26,7 @@ Open multiple assembly definition inspector views for parallel editing.
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2. All asmdef will appear in project browser.
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2. All asmdef will appear in project browser.
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3. Pick up asmdef to edit.
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3. Pick up asmdef to edit.
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4. [AsmdefHelper] > [Open selected asmdef inspector view]
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4. [AsmdefHelper] > [Open selected asmdef inspector view]
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5. Open asmdef inspector views and edit asmdef.
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5. Open asmdef inspector views and edit these asmdef.
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<img src="https://user-images.githubusercontent.com/15327448/79342775-813ff480-7f68-11ea-851d-3e93b5948c0b.gif" width="450" />
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<img src="https://user-images.githubusercontent.com/15327448/79342775-813ff480-7f68-11ea-851d-3e93b5948c0b.gif" width="450" />
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@ -34,19 +34,34 @@ Open multiple assembly definition inspector views for parallel editing.
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Refresh .sln/.csproj in your project.
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Refresh .sln/.csproj in your project.
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[AsmdefHelper] > [Sync C# Solution]
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(menu) > [AsmdefHelper] > [Sync C# Solution]
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I referred to this: [[SOLVED] Unity not generating .sln file from Assets > Open C# Project
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I referred to this: [[SOLVED] Unity not generating .sln file from Assets > Open C# Project
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](https://forum.unity.com/threads/solved-unity-not-generating-sln-file-from-assets-open-c-project.538487/)
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](https://forum.unity.com/threads/solved-unity-not-generating-sln-file-from-assets-open-c-project.538487/)
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## Compile Locker
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## Compile Locker
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Lock unity editor compile to edit asmdef.
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Lock unity editor compile to edit an asmdef.
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[AsmdefHelper] > [Compile Lock]
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(menu) > [AsmdefHelper] > [Compile Lock]
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* When checked, unity editor compile is stop.
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* When checked, unity editor compile is stop.
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I referred to this: [decoc/CompileLocker.cs](https://gist.github.com/decoc/bde047ac7ad8c9bfce7eb408f2712424)
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I referred to this: [decoc/CompileLocker.cs](https://gist.github.com/decoc/bde047ac7ad8c9bfce7eb408f2712424)
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## Custom Create
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Create an asmdef with some parametors you input.
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* (right mouse button click) > [AsmdefHelper] > [create custom asmdef]
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* input your parameters.
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* click [Create] button.
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<img src="https://user-images.githubusercontent.com/15327448/95679389-77dccf80-0c0d-11eb-9032-5e60024b7c74.gif" width="450" />
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When you checked `Is Editor`, to be created an asmdef for only platform **Editor**.
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I referred to this: [【Unity】Assembly Definition を作成する時のコンパイル回数を抑えられるエディタ拡張「UniAssemblyDefinitionCreator」を GitHub に公開しました](https://baba-s.hatenablog.com/entry/2020/09/11/090000)
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___
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___
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## Environment
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## Environment
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