using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Master_Mind { public class Game { public class GameData { public int[,] board = new int[12, 4]; public int[] sequence = new int[4]; public int go = 0; public int won { get { if (go >= 12) { return -1; } for (int i = 0; i < 4; i++) { if (board[go - 1, i] != sequence[i]) { return 0; } } return 1; } } public GameData() { this.board = new int[12, 4]; this.sequence = new int[4]; this.go = 0; } public void AddRow(int[] dat) { for (int i = 0; i < 4; i++) { this.board[this.go, i] = dat[i]; } this.go++; } } public static void Play() { Console.Clear(); int opt = Menu.NumberMenu(new string[] { "You Guesses", "Computer Guess" }); Console.Clear(); Console.WriteLine("Loading..."); GameData game = new GameData(); if (opt == 1) { Random rand = new Random(); for (int i = 0; i < 4; i++) { int col = rand.Next(6); game.sequence[i] = col; } } else { Console.WriteLine("Please select your colors"); return; } do { game.AddRow(Render.GetColorInput()); Render.RenderBoard(game); Console.ReadLine(); } while (game.won == 0); } } }