floating point images
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29147bbbed
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10
GlobalSuppressions.cs
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10
GlobalSuppressions.cs
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// This file is used by Code Analysis to maintain SuppressMessage
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// attributes that are applied to this project.
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// Project-level suppressions either have no target or are given
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// a specific target and scoped to a namespace, type, member, etc.
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using System.Diagnostics.CodeAnalysis;
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[assembly: SuppressMessage("Interoperability", "CA1416:Validate platform compatibility", Justification = "<Pending>", Scope = "member", Target = "~M:Cupola.Program.Combine(System.Drawing.Bitmap[],System.Single)~System.Threading.Tasks.Task{System.Drawing.Bitmap}")]
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[assembly: SuppressMessage("Interoperability", "CA1416:Validate platform compatibility", Justification = "<Pending>", Scope = "member", Target = "~M:Cupola.Program.FloatImage.#ctor(System.Drawing.Bitmap)")]
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[assembly: SuppressMessage("Interoperability", "CA1416:Validate platform compatibility", Justification = "<Pending>", Scope = "member", Target = "~M:Cupola.Program.Main(System.String[])~System.Threading.Tasks.Task")]
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190
Program.cs
190
Program.cs
@ -38,23 +38,22 @@ namespace Cupola
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}
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}
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else
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else
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{
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{
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Bitmap previousBit = images[0];
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Dictionary<string, Task<Bitmap>> log = new Dictionary<string, Task<Bitmap>>();
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List<Bitmap> oldBitmaps = new List<Bitmap>();
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oldBitmaps.Add(previousBit);
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for (int i = 1; i < images.Count; i++)
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for (int i = 1; i < images.Count; i++)
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{
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{
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previousBit.Save(name + "-" + (i - 1).ToString() + ".png");
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Console.WriteLine(i.ToString());
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Console.WriteLine(i.ToString());
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previousBit = await Combine(new Bitmap[] { previousBit, images[i] }, 1f);
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log.Add(name + "-" + (i - 1).ToString() + ".png", Combine(images.Take(i).ToArray(), 0.6f));
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}
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oldBitmaps.Add(previousBit);
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foreach (KeyValuePair<string, Task<Bitmap>> logItem in log)
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{
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Console.WriteLine(logItem.Key);
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previousBit = await Combine(oldBitmaps.ToArray(), 0.6f); // PERFORMANCE
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Bitmap img = await logItem.Value;
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img.Save(logItem.Key);
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}
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}
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}
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}
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}
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}
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@ -171,5 +170,176 @@ namespace Cupola
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{
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{
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return Color.FromArgb((int)(((weight) * color1.R) + ((1 - weight) * color2.R)), (int)(((weight) * color1.G) + ((1 - weight) * color2.G)), (int)(((weight) * color1.B) + ((1 - weight) * color2.B)));
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return Color.FromArgb((int)(((weight) * color1.R) + ((1 - weight) * color2.R)), (int)(((weight) * color1.G) + ((1 - weight) * color2.G)), (int)(((weight) * color1.B) + ((1 - weight) * color2.B)));
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}
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}
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public class FloatImage
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{
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public class FloatColor
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{
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public float red;
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public float green;
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public float blue;
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public FloatColor(Color color)
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{
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this.red = (float)color.R;
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this.green = (float)color.G;
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this.blue = (float)color.B;
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}
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public Color Export()
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{
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this.red = MathF.Round(this.red);
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this.green = MathF.Round(this.green);
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this.blue = MathF.Round(this.blue);
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byte red, green, blue;
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red = (byte)Math.Clamp((int)this.red, 0, 256);
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green = (byte)Math.Clamp((int)this.green, 0, 256);
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blue = (byte)Math.Clamp((int)this.blue, 0, 256);
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return Color.FromArgb(0, red, green, blue);
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}
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public static void Spread(FloatColor[] colors, ref float minus, ref float multiply)
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{
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List<float> allColors = new List<float>();
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foreach (FloatColor color in colors)
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{
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allColors.Add(color.red);
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allColors.Add(color.blue);
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allColors.Add(color.green);
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}
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float min = 0;
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float max = 0;
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foreach (float aColor in allColors)
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{
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if (aColor < min)
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min = aColor;
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else if (aColor > max)
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max = aColor;
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}
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minus = min;
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multiply = 255f / (max - minus);
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}
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}
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public uint width { get; private set; }
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public uint height { get; private set; }
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public FloatColor[,] pixels { get; private set; }
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public FloatImage(uint width, uint height)
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{
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this.width = width;
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this.height = height;
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this.pixels = new FloatColor[width, height];
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for (int x = 0; x < this.width; x++)
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{
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for (int y = 0; y < this.height; y++)
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{
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this.pixels[x, y] = new FloatColor(Color.Black);
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}
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}
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}
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public FloatImage(Bitmap bitmap)
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{
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this.width = (uint)bitmap.Width;
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this.height = (uint)bitmap.Height;
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this.pixels = new FloatColor[this.width, this.height];
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for (int x = 0; x < this.width; x++)
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{
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for (int y = 0; y < this.height; y++)
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{
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this.pixels[x, y] = new FloatColor(bitmap.GetPixel(x, y));
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}
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}
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}
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public void SetPixel(int x, int y, FloatColor color)
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{
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this.pixels[x, y] = color;
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}
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public static void Spread(FloatImage[] images, ref float minus, ref float multiply)
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{
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FloatColor[] colors = new FloatColor[images[0].width * images[0].height * images.Length];
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for (int i = 0; i < images.Length; i++)
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{
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for (int x = 0; x < images[0].width; x++)
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{
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for (int y = 0; y < images[0].height; y++)
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{
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colors[(i * images[0].width * images[0].height) + (x * images[0].height) + y] = images[i].pixels[x, y];
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}
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}
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}
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FloatColor.Spread(colors, ref minus, ref multiply);
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}
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public static FloatImage Blend(FloatImage[] images, bool spread = false)
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{
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FloatImage output = new FloatImage(images[0].width, images[0].height);
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for (int x = 0; x < output.width; x++)
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{
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for (int y = 0; y < output.height; y++)
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{
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FloatColor pixel = new FloatColor(Color.Black);
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for (int i = 0; i < images.Length; i++)
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{
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FloatColor pixTemp = images[i].pixels[x, y];
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pixel.red += pixTemp.red;
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pixel.green += pixTemp.green;
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pixel.blue += pixTemp.blue;
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}
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pixel.red = pixel.red / images.Length;
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pixel.green = pixel.green / images.Length;
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pixel.blue = pixel.blue / images.Length;
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output.SetPixel(x, y, pixel);
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}
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}
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if (spread)
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{
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float minus = 0;
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float multiply = 0;
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FloatImage.Spread(new FloatImage[] { output }, ref minus, ref multiply);
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for (int x = 0; x < output.width; x++)
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{
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for (int y = 0; y < output.height; y++)
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{
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FloatColor pixel = output.pixels[x, y];
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pixel.red = (pixel.red - minus) * multiply;
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pixel.green = (pixel.green - minus) * multiply;
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pixel.blue = (pixel.blue - minus) * multiply;
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output.SetPixel(x, y, pixel);
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}
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}
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}
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return output;
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}
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}
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}
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}
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}
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}
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