began implementing blend

This commit is contained in:
Benjamin Barratt love 2022-11-15 12:10:46 +00:00
parent 44292b3f3a
commit dea9bf60df

View File

@ -50,7 +50,7 @@ namespace Cupola
} }
} }
public static async Task<Bitmap> Combine(Bitmap[] images) public static async Task<Bitmap> Combine(Bitmap[] images, float oldWeight = 0f)
{ {
int width = images[0].Width; int width = images[0].Width;
int height = images[0].Height; int height = images[0].Height;
@ -63,7 +63,9 @@ namespace Cupola
Bitmap final = new Bitmap(width, height); Bitmap final = new Bitmap(width, height);
Task<Color>[,] result = new Task<Color>[width, height]; Task<Color>[,] resultBright = new Task<Color>[width, height];
Task<Color>[,] resultBlend = new Task<Color>[width, height];
for (int x = 0; x < width; x++) for (int x = 0; x < width; x++)
{ {
@ -74,7 +76,11 @@ namespace Cupola
for (int i = 0; i < potentialColors.Length; i++) for (int i = 0; i < potentialColors.Length; i++)
potentialColors[i] = images[i].GetPixel(x, y); potentialColors[i] = images[i].GetPixel(x, y);
result[x, y] = GetBrighter(potentialColors); if (oldWeight < 1f)
resultBright[x, y] = GetBrighter(potentialColors);
if (oldWeight > 0f)
resultBlend[x, y] = GetAverage(potentialColors);
} }
} }
@ -82,7 +88,19 @@ namespace Cupola
{ {
for (int y = 0; y < height; y++) for (int y = 0; y < height; y++)
{ {
final.SetPixel(x, y, await result[x, y]); Color brightColor = new Color();
Color blendColor = new Color();
Color finalColor = new Color();
if (oldWeight < 1f)
brightColor = await resultBright[x, y];
if (oldWeight > 0f)
blendColor = await resultBlend[x, y];
finalColor = await GetBlend(brightColor, blendColor, oldWeight);
final.SetPixel(x, y, finalColor);
} }
} }
@ -129,7 +147,7 @@ namespace Cupola
public static async Task<Color> GetBlend(Color color1, Color color2, float weight) public static async Task<Color> GetBlend(Color color1, Color color2, float weight)
{ {
return Color.FromArgb(255, (int)(((weight) * color1.R) + ((1 - weight) * color2.R)), (int)(((weight) * color1.G) + ((1 - weight) * color2.G)), (int)(((weight) * color1.B) + ((1 - weight) * color2.B)); return Color.FromArgb(255, (int)(((weight) * color1.R) + ((1 - weight) * color2.R)), (int)(((weight) * color1.G) + ((1 - weight) * color2.G)), (int)(((weight) * color1.B) + ((1 - weight) * color2.B)));
} }
} }
} }