rename
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@ -51,7 +51,7 @@ namespace Cupola
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return output;
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}
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static void RunMulti(string imgDir, string outDir)
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public static void RunMulti(string imgDir, string outDir)
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{
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ReadWriteTexture2D<Bgra32, float4>[] images = Load(imgDir);
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@ -25,7 +25,7 @@
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<ColumnDefinition Width="*"/>
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<ColumnDefinition Width="*"/>
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</Grid.ColumnDefinitions>
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<Button x:Name="Run" Content="Run" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Height="35" Width="64" Grid.Column="1"/>
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<Button x:Name="Run" Content="Run" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Height="35" Width="64" Grid.Column="1" Click="Run"/>
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<ProgressBar x:Name="Progress" Height="35" Margin="78,10,10,0" VerticalAlignment="Top" Grid.Column="1"/>
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<Image x:Name="Preview" Grid.Column="1" Margin="12,53,12,56"/>
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<Button x:Name="Save" Content="Save" Margin="10,0,10,10" Grid.Column="1" Height="35" VerticalAlignment="Bottom"/>
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@ -47,5 +47,10 @@ namespace Tranquility
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return null;
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}
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private void Run(object sender, RoutedEventArgs e)
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{
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}
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}
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}
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