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@ -125,8 +125,8 @@ namespace Cupola
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float3 i1 = input1[ThreadIds.XY].RGB;
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float3 i2 = input2[ThreadIds.XY].RGB;
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float i1Intensity = i1.X * i1.Y * i1.Z;
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float i2Intensity = i2.X * i2.Y * i2.Z;
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float i1Intensity = (i1.X * i1.X) + (i1.Y * i1.Y) + (i1.Z * i1.Z);
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float i2Intensity = (i2.X * i2.X) + (i2.Y * i2.Y) + (i2.Z * i2.Z);
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if (i1Intensity > i2Intensity)
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{
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