using UnityEditor; using UnityEditor.VisualStudioIntegration; namespace AsmdefHelper.UnityInternal { public static class SolutionSynchronizerWrapper { static readonly SolutionSynchronizer synchronizer; static SolutionSynchronizerWrapper() { synchronizer = SyncVS.Synchronizer; } public static void SyncSolution() { SyncVS.SyncSolution(); } public static void SynchronizerSync() { synchronizer?.Sync(); } } }