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189 changed files with 391 additions and 6681 deletions

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@ -1,42 +0,0 @@
# This file is the top-most EditorConfig file
root = true
# All Files
[*]
indent_style = space
indent_size = 4
end_of_line = lf
charset = utf-8
insert_final_newline = true
trim_trailing_whitespace = true
# CSharp formatting settings:
[*.cs]
csharp_new_line_before_open_brace = none
csharp_new_line_before_else = false
csharp_new_line_before_catch = false
csharp_new_line_before_finally = false
csharp_new_line_before_members_in_object_initializers = false
csharp_new_line_before_members_in_anonymous_types = false
csharp_new_line_between_query_expression_clauses = false
csharp_indent_case_contents = true
csharp_indent_switch_labels = false
csharp_indent_labels = no_change
csharp_space_after_cast = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_around_binary_operators = before_and_after
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_preserve_single_line_statements = true
csharp_preserve_single_line_blocks = true

1
.gitignore vendored
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@ -17,7 +17,6 @@
# /[Aa]ssets/AssetStoreTools* # /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin # Autogenerated Jetbrains Rider plugin
.idea/
[Aa]ssets/Plugins/Editor/JetBrains* [Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory # Visual Studio cache directory

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@ -1,5 +1,5 @@
{ {
"name": "AsmdefHelper.CustomCreate.Editor", "name": "AsmdefGraph.Editor",
"references": [], "references": [],
"includePlatforms": [ "includePlatforms": [
"Editor" "Editor"

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 7c50ab7221a3bee42bdce89ef8e44090 guid: 44786ea3be4b7284ea613b1e7aafc4ad
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

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@ -0,0 +1,13 @@
using System.Collections.Generic;
namespace AsmdefGraph.Editor {
public class AsmdefDependency {
public string DependsFrom { get; }
public IEnumerable<string> DependsTo { get; }
public AsmdefDependency(string key, IEnumerable<string> value) {
DependsFrom = key;
DependsTo = value;
}
}
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 283e87eb30e41c0469f52bd068dbb487 guid: de8afe620d6667940a15a8871781c62d
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

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@ -0,0 +1,31 @@
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Compilation;
namespace AsmdefGraph.Editor {
public class AsmdefGraphEditorWindow : EditorWindow {
[MenuItem("Window/Open Asmdef Graph Window")]
public static void Open() {
GetWindow<AsmdefGraphEditorWindow>("AsmdefGraphWindow");
}
void OnEnable() {
// .asmdefをすべて取得
var asmdefs = CompilationPipeline.GetAssemblies();
var allDependencies = new List<AsmdefDependency>();
foreach (var asmdef in asmdefs) {
allDependencies.Add(
new AsmdefDependency(
asmdef.name,
asmdef.assemblyReferences?.Select(x => x.name) ?? new string[0])
);
}
// viewの作成
var graphView = new AsmdefGraphView(allDependencies) {
style = { flexGrow = 1 }
};
rootVisualElement.Add(graphView);
}
}
}

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@ -0,0 +1,42 @@
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental.GraphView;
using UnityEngine.UIElements;
namespace AsmdefGraph.Editor {
public class AsmdefGraphView : GraphView {
public AsmdefGraphView(IEnumerable<AsmdefDependency> asmdefs) : base() {
// zoom可能に
SetupZoom(ContentZoomer.DefaultMinScale, ContentZoomer.DefaultMaxScale);
// 背景を黒に
Insert(0, new GridBackground());
// ドラッグによる移動可能に
this.AddManipulator(new SelectionDragger());
// ノードの追加
var asmdefNodeDict = new Dictionary<string, AsmdefNode>();
foreach (var asmdef in asmdefs) {
var node = new AsmdefNode(asmdef.DependsFrom);
AddElement(node);
asmdefNodeDict.Add(node.title, node);
}
// 依存先にラインを追加
var nodeApapter = new NodeAdapter();
foreach (var asmdef in asmdefs) {
if (!asmdefNodeDict.TryGetValue(asmdef.DependsFrom, out var fromNode)) {
continue;
}
foreach (var dependents in asmdef.DependsTo) {
if (!asmdefNodeDict.TryGetValue(dependents, out var toNode)) {
continue;
}
var edge = fromNode.RightPort.ConnectTo(toNode.LeftPort);
contentContainer.Add(edge);// これが無いと線が表示されない
}
}
}
public override List<Port> GetCompatiblePorts(Port startAnchor, NodeAdapter nodeAdapter) {
return ports.ToList();
}
}
}

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@ -0,0 +1,20 @@
using UnityEditor.Experimental.GraphView;
namespace AsmdefGraph.Editor {
public class AsmdefNode : Node {
public readonly Port LeftPort;
public readonly Port RightPort;
public AsmdefNode(string nodeName) {
title = nodeName;
LeftPort = Port.Create<Edge>(Orientation.Horizontal, Direction.Output, Port.Capacity.Multi, typeof(Port));
LeftPort.portName = "Ref By";
outputContainer.Add(LeftPort); // as right side
RightPort = Port.Create<Edge>(Orientation.Horizontal, Direction.Input, Port.Capacity.Multi, typeof(Port));
RightPort.portName = "Ref To";
inputContainer.Add(RightPort); // as left side
}
}
}

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@ -1,6 +1,8 @@
{ {
"name": "AsmdefHelper.Example", "name": "AsmdefGraph.Example",
"references": [], "references": [
"GUID:2bafac87e7f4b9b418d9448d219b01ab"
],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],
"allowUnsafeCode": false, "allowUnsafeCode": false,

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@ -1,5 +1,5 @@
{ {
"name": "AsmdefHelper.Example.Fuga", "name": "AsmdefGraph.Example.Fuga",
"references": [ "references": [
"GUID:4326ab8b7972b7c4abe4e28df1a1c005", "GUID:4326ab8b7972b7c4abe4e28df1a1c005",
"GUID:119b4cf3f63d4c84d920ceae3917f02c" "GUID:119b4cf3f63d4c84d920ceae3917f02c"

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace AsmdefHelper.Example.Fuga { namespace AsmdefGraph.Example.Fuga {
public class NewBehaviourScript : MonoBehaviour { public class NewBehaviourScript : MonoBehaviour {
// Start is called before the first frame update // Start is called before the first frame update
void Start() { void Start() {

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@ -1,5 +1,5 @@
{ {
"name": "AsmdefHelper.Example.Hoge", "name": "AsmdefGraph.Example.Hoge",
"references": [ "references": [
"GUID:4326ab8b7972b7c4abe4e28df1a1c005" "GUID:4326ab8b7972b7c4abe4e28df1a1c005"
], ],

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace AsmdefHelper.Example.Hoge { namespace AsmdefGraph.Example.Hoge {
public class NewBehaviourScript : MonoBehaviour { public class NewBehaviourScript : MonoBehaviour {
// Start is called before the first frame update // Start is called before the first frame update
void Start() { void Start() {

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace AsmdefHelper.Example { namespace AsmdefGraph.Example {
public class NewBehaviourScript : MonoBehaviour { public class NewBehaviourScript : MonoBehaviour {
// Start is called before the first frame update // Start is called before the first frame update
void Start() { void Start() {

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@ -1,5 +1,5 @@
{ {
"name": "AsmdefHelper.Example.Piyo", "name": "AsmdefGraph.Example.Piyo",
"references": [ "references": [
"GUID:4326ab8b7972b7c4abe4e28df1a1c005", "GUID:4326ab8b7972b7c4abe4e28df1a1c005",
"GUID:119b4cf3f63d4c84d920ceae3917f02c", "GUID:119b4cf3f63d4c84d920ceae3917f02c",

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@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace AsmdefHelper.Example.Piyo { namespace AsmdefGraph.Example.Piyo {
public class NewBehaviourScript : MonoBehaviour { public class NewBehaviourScript : MonoBehaviour {
// Start is called before the first frame update // Start is called before the first frame update
void Start() { void Start() {

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 9ed3f50ff47b69749a094043f3dcd4f8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,17 +0,0 @@
{
"name": "AsmdefHelper.CompileLocker.Editor",
"references": [
"GUID:211243abc45174c45b3a6c275ea126b9"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 2707709625a3b9144b2a94ff32287781
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,27 +0,0 @@
using UnityEngine;
using UnityEditor;
/// <summary>
/// original from: https://gist.github.com/decoc/bde047ac7ad8c9bfce7eb408f2712424
/// This editor utility can lock/unlock unity script compile from menu item.
/// See more https://raspberly.hateblo.jp/entry/InvalidateUnityCompile
/// </summary>
namespace AsmdefHelper.CompileLocker.Editor {
public static class CompileLocker {
const string menuPath = "AsmdefHelper/Compile Lock";
[MenuItem(menuPath, false, 1)]
static void Lock() {
var isLocked = Menu.GetChecked(menuPath);
if (isLocked) {
Debug.Log("Compile Unlocked");
EditorApplication.UnlockReloadAssemblies();
Menu.SetChecked(menuPath, false);
} else {
Debug.Log("Compile Locked");
EditorApplication.LockReloadAssemblies();
Menu.SetChecked(menuPath, true);
}
}
}
}

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 9f931a3f0bee3fa40a0a5355ccffb389
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,86 +0,0 @@
using System.IO;
using System.Text;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AsmdefHelper.CustomCreate.Editor {
// original: https://github.com/baba-s/UniAssemblyDefinitionCreator
public class AsmdefCustomCreateView : EditorWindow {
[MenuItem("Assets/AsmdefHelper/Create custom asmdef")]
public static void ShowWindow() {
var window = GetWindow<AsmdefCustomCreateView>();
window.titleContent = new GUIContent("AsmdefCustomCreateView");
window.minSize = new Vector2(200, 200);
window.maxSize = new Vector2(2000, 2000);
}
public void OnEnable() {
// Each editor window contains a root VisualElement object
VisualElement root = rootVisualElement;
// Import UXML
var visualTree =
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
"Assets/AsmdefHelper/CustomCreate/Editor/AsmdefCustomCreateView.uxml");
if (visualTree == null) {
visualTree =
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
"Packages/dev.n5y.asmdefhelper/AsmdefHelper/CustomCreate/Editor/AsmdefCustomCreateView.uxml");
}
#if UNITY_2020_1_OR_NEWER
VisualElement labelFromUXML = visualTree.Instantiate();
#else
VisualElement labelFromUXML = visualTree.CloneTree();
#endif
root.Add(labelFromUXML);
// UI取得
var pathTextField = root.Q<TextField>(className: "PathTextField");
var nameTextField = root.Q<TextField>(className: "NameTextField");
var allowUnsafeToggle = root.Q<Toggle>(className: "AllowUnsafeToggle");
var autoReferencedToggle = root.Q<Toggle>(className: "AutoReferencedToggle");
var noEngineReferencesToggle = root.Q<Toggle>(className: "NoEngineReferencesToggle");
var overrideReferencesToggle = root.Q<Toggle>(className: "OverrideReferencesToggle");
var rootNamespaceTextField = root.Q<TextField>(className: "RootNamespaceTextField");
var isEditorToggle = root.Q<Toggle>(className: "IsEditorToggle");
var createButton = root.Q<Button>(className: "CreateButton");
// PathとNameの初期値
var asset = Selection.activeObject;
var assetPath = AssetDatabase.GetAssetPath(asset);
var directory = string.IsNullOrWhiteSpace(assetPath) ? "Assets/" : assetPath;
pathTextField.value = directory;
var defaultName = directory.Replace("Assets/", "").Replace('/', '.');
nameTextField.value = defaultName;
// RootNamespace が設定できるのは2020.2以降
#if UNITY_2020_2_OR_NEWER
rootNamespaceTextField.value = defaultName;
#else
root.Q<Box>(className: "Box").Remove(rootNamespaceTextField);
#endif
// .asmdefを作成して閉じる
createButton.clickable.clicked += () => {
var asmdefName = nameTextField.value;
var asmdef = new AssemblyDefinitionJson {
name = asmdefName,
#if UNITY_2020_2_OR_NEWER
rootNamespace = rootNamespaceTextField.value,
#endif
allowUnsafeCode = allowUnsafeToggle.value,
autoReferenced = autoReferencedToggle.value,
overrideReferences = overrideReferencesToggle.value,
noEngineReferences = noEngineReferencesToggle.value,
includePlatforms = isEditorToggle.value ? new[] { "Editor" } : new string[0]
};
var asmdefJson = JsonUtility.ToJson(asmdef, true);
var asmdefPath = $"{directory}/{asmdefName}.asmdef";
File.WriteAllText(asmdefPath, asmdefJson, Encoding.UTF8);
AssetDatabase.Refresh();
Close();
};
}
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 926b0632a73e00a49920d50fa76a5195
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,5 +0,0 @@
Label {
font-size: 20px;
-unity-font-style: bold;
color: rgb(68, 138, 255);
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: be72726e4ea53eb469f4e77fa6f5bef4
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
disableValidation: 0

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@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<engine:UXML
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:engine="UnityEngine.UIElements"
xmlns:editor="UnityEditor.UIElements"
xsi:noNamespaceSchemaLocation="../../../../UIElementsSchema/UIElements.xsd"
>
<engine:Label class="AsmdefInfo" text="Input your asmdef info"/>
<engine:Box class="Box">
<engine:TextField class="PathTextField" label="Path" text="ASMDEF_PATH_HERE" readonly="true"/>
<engine:TextField class="NameTextField" label="Name" text="ASMDEF_NAME_HERE"/>
<engine:Toggle class="AllowUnsafeToggle" label="Allow 'unsafe' Code" value="false"/>
<engine:Toggle class="AutoReferencedToggle" label="Auto Referenced" value="true"/>
<engine:Toggle class="NoEngineReferencesToggle" label="No Engine References" value="false"/>
<engine:Toggle class="OverrideReferencesToggle" label="Override Referenced" value="false"/>
<engine:TextField class="RootNamespaceTextField" label="Root Namespace" text="ROOT_NAMESPACE_HERE"/>
<engine:Toggle class="IsEditorToggle" label="Is Editor" value="false"/>
<engine:Button class="CreateButton" text="Create" />
</engine:Box>
</engine:UXML>

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@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 8dd177060f55cb34e9b13226e7cddccc
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

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@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: ef8f6755542bf154299235116e58cfab
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,92 +0,0 @@
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace AsmdefHelper.CustomCreate.Editor {
public class AsmdefRenameView : EditorWindow {
static string renameAsmdefPath = "";
static string asmdefDirectory = "";
[MenuItem("Assets/AsmdefHelper/Rename asmdef")]
public static void ShowWindow() {
// PathとNameの初期値
var asset = Selection.activeObject;
renameAsmdefPath = AssetDatabase.GetAssetPath(asset);
asmdefDirectory = Path.GetDirectoryName(renameAsmdefPath);
// asmdefが選択されている時のみ開く
var extension = renameAsmdefPath.Split('.').LastOrDefault();
if (extension == "asmdef") {
var window = GetWindow<AsmdefRenameView>();
window.titleContent = new GUIContent("AsmdefRenameView");
window.minSize = new Vector2(200, 100);
window.maxSize = new Vector2(2000, 100);
}
}
public void OnEnable() {
// Each editor window contains a root VisualElement object
VisualElement root = rootVisualElement;
// Import UXML
var visualTree =
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
"Assets/AsmdefHelper/CustomCreate/Editor/AsmdefRenameView.uxml");
if (visualTree == null) {
visualTree =
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
"Packages/dev.n5y.asmdefhelper/AsmdefHelper/CustomCreate/Editor/AsmdefRenameView.uxml");
}
#if UNITY_2020_1_OR_NEWER
VisualElement labelFromUXML = visualTree.Instantiate();
#else
VisualElement labelFromUXML = visualTree.CloneTree();
#endif
root.Add(labelFromUXML);
// UI取得
var pathTextField = root.Q<TextField>(className: "PathTextField");
var nameTextField = root.Q<TextField>(className: "NameTextField");
var rootNamespaceTextField = root.Q<TextField>(className: "RootNamespaceTextField");
var createButton = root.Q<Button>(className: "RenameButton");
// 既存のasmdef読み込み
var orgText = File.ReadAllText(renameAsmdefPath);
var asmdef = JsonUtility.FromJson<AssemblyDefinitionJson>(orgText);
// 既存パラメータの反映
pathTextField.value = asmdefDirectory;
nameTextField.value = asmdef.name;
var asmdefNameOrg = asmdef.name;
// RootNamespace が設定できるのは2020.2以降
#if UNITY_2020_2_OR_NEWER
rootNamespaceTextField.value = asmdef.rootNamespace;
#else
root.Q<Box>(className: "Box").Remove(rootNamespaceTextField);
#endif
// .asmdefのnameとファイル名を更新して閉じる
createButton.clickable.clicked += () => {
var asmdefName = nameTextField.value;
asmdef.name = asmdefName;
#if UNITY_2020_2_OR_NEWER
asmdef.rootNamespace = rootNamespaceTextField.value;
#endif
var asmdefJson = JsonUtility.ToJson(asmdef, true);
var newAsmdefPath = $"{asmdefDirectory}/{asmdefName}.asmdef";
// 新asmdef作成
File.WriteAllText(newAsmdefPath, asmdefJson, Encoding.UTF8);
// ファイル名が変わった場合は旧asmdef削除
if (asmdefNameOrg != asmdefName) {
FileUtil.DeleteFileOrDirectory(renameAsmdefPath);
}
AssetDatabase.Refresh();
Close();
};
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 9cc99bb7ae3447c29afa7daef6d72347
timeCreated: 1603812149

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<engine:UXML
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:engine="UnityEngine.UIElements"
xmlns:editor="UnityEditor.UIElements"
xsi:noNamespaceSchemaLocation="../../../../UIElementsSchema/UIElements.xsd"
>
<engine:Label class="AsmdefInfo" text="Input your asmdef info"/>
<engine:Box>
<engine:TextField class="PathTextField" label="Path" text="ASMDEF_PATH_HERE" readonly="true"/>
<engine:TextField class="NameTextField" label="Name" text="ASMDEF_NAME_HERE"/>
<engine:TextField label="Root Namespace" text="ROOT_NAMESPACE_HERE" class="RootNamespaceTextField" />
<engine:Button class="RenameButton" text="Rename" />
</engine:Box>
</engine:UXML>

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@ -1,10 +0,0 @@
fileFormatVersion: 2
guid: 72a349d5d05ba6c4db6d137a4bc54b01
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

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@ -1,18 +0,0 @@
namespace AsmdefHelper.CustomCreate.Editor {
public class AssemblyDefinitionJson {
public string name = string.Empty;
#if UNITY_2020_2_OR_NEWER
public string rootNamespace = string.Empty;
#endif
public string[] references = new string[0];
public string[] includePlatforms = new string[0];
public string[] excludePlatforms = new string[0];
public bool allowUnsafeCode = false;
public bool overrideReferences = false;
public string[] precompiledReferences = new string[0];
public bool autoReferenced = false;
public string[] defineConstraints = new string[0];
public string[] versionDefines = new string[0];
public bool noEngineReferences = false;
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 0364ec00ec0f6a2448715767f1e1441f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,40 +0,0 @@
using UnityEditor;
using UnityEditor.Compilation;
namespace AsmdefHelper.DependencyGraph.Editor {
public class AsmdefGraphEditorWindow : EditorWindow, IToggleCheckDelegate {
static AsmdefSelectionView selectionWindow;
AsmdefGraphView graphView;
[MenuItem("AsmdefHelper/Open DependencyGraph", priority = 2000)]
public static void Open() {
GetWindow<AsmdefGraphEditorWindow>("Asmdef Dependency");
}
void OnEnable() {
// .asmdefをすべて取得
var asmdefs = CompilationPipeline.GetAssemblies();
// viewの作成
graphView = new AsmdefGraphView(asmdefs) {
style = { flexGrow = 1 }
};
rootVisualElement.Add(graphView);
// 選択ウィンドウも作成
selectionWindow = GetWindow<AsmdefSelectionView>("Asmdef Selection");
selectionWindow.SetAsmdef(asmdefs, this);
}
// 片方を閉じる
void OnDestroy() {
if (selectionWindow != null) {
selectionWindow.Close();
}
selectionWindow = null;
}
void IToggleCheckDelegate.OnSelectionChanged(string label, bool isChecked) {
graphView.SetNodeVisibility(label, isChecked);
}
}
}

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@ -1,91 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using AsmdefHelper.DependencyGraph.Editor.DependencyNode;
using AsmdefHelper.DependencyGraph.Editor.DependencyNode.Sort;
using AsmdefHelper.DependencyGraph.Editor.NodeView;
using UnityEditor.Compilation;
using UnityEditor.Experimental.GraphView;
using UnityEngine;
using UnityEngine.UIElements;
namespace AsmdefHelper.DependencyGraph.Editor {
public sealed class AsmdefGraphView : GraphView {
readonly Dictionary<string, IAsmdefNodeView> asmdefNodeDict;
public AsmdefGraphView(IEnumerable<Assembly> assemblies) {
var assemblyArr = assemblies.ToArray();
// zoom可能に
SetupZoom(ContentZoomer.DefaultMinScale, ContentZoomer.DefaultMaxScale);
// 背景を黒に
Insert(0, new GridBackground());
// ドラッグによる移動可能に
this.AddManipulator(new SelectionDragger());
// ドラッグで描画範囲を動かせるように
this.AddManipulator(new ContentDragger());
// ノードの追加
asmdefNodeDict = new Dictionary<string, IAsmdefNodeView>();
foreach (var asm in assemblyArr) {
var node = new AsmdefNode(asm.name, contentContainer);
AddElement(node);
asmdefNodeDict.Add(node.title, node);
}
// 依存の整理
var nodeProfiles = assemblyArr
.Select((x, i) => new NodeProfile(new NodeId(i), x.name))
.ToDictionary(x => x.Name);
var dependencies = new List<IDependencyNode>(nodeProfiles.Count);
// 依存先の設定
foreach (var asm in assemblyArr) {
if (nodeProfiles.TryGetValue(asm.name, out var profile)) {
var requireProfiles = asm.assemblyReferences
.Where(x => nodeProfiles.ContainsKey(x.name))
.Select(x => nodeProfiles[x.name]);
var dep = new HashSetDependencyNode(profile);
dep.SetRequireNodes(requireProfiles);
dependencies.Add(dep);
}
}
// 依存元の設定
NodeProcessor.SetBeRequiredNodes(dependencies);
// 依存先にのみラインを追加
foreach (var dep in dependencies) {
if (!asmdefNodeDict.TryGetValue(dep.Profile.Name, out var fromNode)) {
continue;
}
foreach (var dest in dep.Destinations) {
if (!asmdefNodeDict.TryGetValue(dest.Name, out var toNode)) {
continue;
}
fromNode.RightPort.Connect(toNode.LeftPort);
}
}
// Portに接続数を追記
foreach (var dep in dependencies) {
if (asmdefNodeDict.TryGetValue(dep.Profile.Name, out var node)) {
node.LeftPort.Label = $"RefBy({dep.Sources.Count})";
node.RightPort.Label = $"RefTo({dep.Destinations.Count})";
}
}
// ノードの場所を整列
var sortStrategy = new AlignSortStrategy(AlignParam.Default(), Vector2.zero);
var sortedNode = sortStrategy.Sort(dependencies);
foreach (var node in sortedNode) {
if (asmdefNodeDict.TryGetValue(node.Profile.Name, out var nodeView)) {
nodeView.SetPositionXY(node.Position);
}
}
}
public void SetNodeVisibility(string nodeName, bool visible_) {
if (asmdefNodeDict.TryGetValue(nodeName, out var node)) {
node.Visibility = visible_;
}
}
public override List<Port> GetCompatiblePorts(Port startAnchor, NodeAdapter nodeAdapter) {
return ports.ToList();
}
}
}

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@ -1,15 +0,0 @@
{
"name": "AsmdefHelper.DependencyGraph.Editor",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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@ -1,37 +0,0 @@
using AsmdefHelper.DependencyGraph.Editor.NodeView;
using UnityEditor.Experimental.GraphView;
using UnityEngine.UIElements;
namespace AsmdefHelper.DependencyGraph.Editor {
public class AsmdefNode : UiElementsNodeView, IAsmdefNodeView {
readonly GraphViewPort leftPort;
readonly GraphViewPort rightPort;
public IPort LeftPort => leftPort;
public IPort RightPort => rightPort;
public AsmdefNode(string nodeName, VisualElement parentContentContainer) {
Label = nodeName;
leftPort = new GraphViewPort(parentContentContainer, Direction.Input) { Label = "Ref By" };
inputContainer.Add(LeftPort as Port); // as right side
rightPort = new GraphViewPort(parentContentContainer, Direction.Output) { Label = "Ref To" };
outputContainer.Add(RightPort as Port); // as left side
}
public override bool Visibility {
get => base.Visibility;
set {
base.Visibility = value;
// right(output)
foreach (var edge in rightPort.connections) {
edge.visible = edge.input.node.visible & visible;
}
// left(input)
foreach (var edge in leftPort.connections) {
edge.visible = edge.output.node.visible & visible;
}
}
}
}
}

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 686371b55f14bdb4ca1a0ee236361071
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@ -1,124 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AsmdefHelper.DependencyGraph.Editor.DependencyNode;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEngine;
using UnityEngine.UIElements;
namespace AsmdefHelper.DependencyGraph.Editor {
public class AsmdefSelectionView : EditorWindow {
const int toggleCount = 1000;
static EditorWindow graphWindow;
readonly ToggleDict groupMasterToggleDict = new ToggleDict();
readonly ToggleDict toggleDict = new ToggleDict();
IToggleCheckDelegate toggleDelegate;
public void OnEnable() {
graphWindow = GetWindow<AsmdefGraphEditorWindow>();
// Each editor window contains a root VisualElement object
VisualElement root = rootVisualElement;
// Import UXML
var visualTree =
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
"Assets/AsmdefHelper/DependencyGraph/Editor/AsmdefSelectionView/AsmdefSelectionView.uxml");
if (visualTree == null) {
visualTree =
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
"Packages/dev.n5y.asmdefhelper/AsmdefHelper/DependencyGraph/Editor/AsmdefSelectionView/AsmdefSelectionView.uxml");
}
#if UNITY_2020_1_OR_NEWER
VisualElement labelFromUXML = visualTree.Instantiate();
#else
VisualElement labelFromUXML = visualTree.CloneTree();
#endif
root.Add(labelFromUXML);
}
public void SetAsmdef(Assembly[] assemblies, IToggleCheckDelegate toggleDelegate_) {
var sortedAssemblies = assemblies.OrderBy(x => x.name).ToArray();
var scrollView = rootVisualElement.Q<ScrollView>(className: "ScrollView");
toggleDict.Clear();
for (var i = 0; i < toggleCount; i++) {
var toggle = rootVisualElement.Q<Toggle>(className: $"toggle{i}");
if (i < sortedAssemblies.Length) {
var assemblyName = sortedAssemblies[i].name;
toggle.text = assemblyName;
toggle.value = true;
toggleDict.Add(assemblyName, new UiElementToggle(toggle));
} else {
scrollView.Remove(toggle);
}
}
// グループに分ける
var group = new DomainGroup();
group.Create(sortedAssemblies.Select(x => x.name));
var tops = group.GetTopDomainsWithSomeSubDomains().ToArray();
foreach (var top in tops) {
var topToggle = new Toggle { text = top, value = true};
var slaveToggles = new List<IToggle>();
Toggle firstToggle = null;
var domains = group.GetSubDomains(top);
foreach (var domain in domains) {
var isLast = domains.Last() == domain;
if (toggleDict.TryGetToggle(domain.FullName, out var toggle)) {
var keisen = isLast ? "└" : "├";
toggle.Name = domain.HasSubDomain() ? $"{keisen} {domain.SubDomain}" : toggle.Name;
slaveToggles.Add(toggle);
if (firstToggle == null && toggle is UiElementToggle y) {
firstToggle = y.Toggle;
}
}
}
var toggleGroup = new ToggleGroup(new UiElementToggle(topToggle), slaveToggles);
if (firstToggle != null) {
var index = scrollView.IndexOf(firstToggle);
// グループに属する toggle は box に入れる
var box = new Box();
scrollView.Insert(index, topToggle);
scrollView.Insert(index + 1, box);
foreach (var slaveToggle in slaveToggles) {
if (slaveToggle is UiElementToggle x) {
box.Add(x.Toggle);
}
}
}
groupMasterToggleDict.Add(top, toggleGroup);
}
toggleDelegate = toggleDelegate_;
}
void OnGUI() {
// toggle の更新を監視 (onValueChangedが無さそう)
// ToggleGroup の長
var updatedGroups = groupMasterToggleDict.ScanUpdate().ToArray();
groupMasterToggleDict.OverwriteToggles(updatedGroups.Select(x => x.Item1));
// 普通の Toggle達
var updated = toggleDict.ScanUpdate().ToArray();
foreach (var x in updated) {
var (key, current) = x;
toggleDelegate?.OnSelectionChanged(key, current);
}
}
// 片方を閉じる
async void OnDestroy() {
// 同フレームで OnDestroy を呼ぶと警告が出るので遅延実行
await Task.Delay(1);
if (graphWindow != null) {
graphWindow.Close();
}
graphWindow = null;
}
}
}

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fileFormatVersion: 2
guid: 69bee09693f54d46954fb60401f58b66
timeCreated: 1606312787

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@ -1,5 +0,0 @@
Label {
font-size: 20px;
-unity-font-style: bold;
color: rgb(68, 138, 255);
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 7906d8f1d4e539745bf53fba8fc20d3a
ScriptedImporter:
internalIDToNameTable: []
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@ -1,6 +0,0 @@
namespace AsmdefHelper.DependencyGraph.Editor {
public interface IToggle {
bool IsOn { set; get; }
string Name { set; get; }
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 4f8c1aea6924490e9d1f3745569b7c03
timeCreated: 1606663328

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@ -1,5 +0,0 @@
namespace AsmdefHelper.DependencyGraph.Editor {
public interface IToggleCheckDelegate {
void OnSelectionChanged(string label, bool isChecked);
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 0c48da7c3f95419cbfc95c4ec2816489
timeCreated: 1606313215

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@ -1,58 +0,0 @@
using System.Collections.Generic;
using System.Linq;
namespace AsmdefHelper.DependencyGraph.Editor {
public class ToggleDict {
class TogglePair {
public bool prevToggleValue;
public readonly IToggle toggle;
public TogglePair(IToggle toggle) {
this.toggle = toggle;
prevToggleValue = toggle.IsOn;
}
}
readonly IDictionary<string, TogglePair> dict;
public ToggleDict() {
dict = new Dictionary<string, TogglePair>();
}
public void Add(string key, IToggle toggle) {
dict.Add(key, new TogglePair(toggle));
}
public IEnumerable<(string, bool)> ScanUpdate() {
return dict
.Where(x => x.Value.prevToggleValue != x.Value.toggle.IsOn)
.Select(x => {
// 更新も行う
dict[x.Key].prevToggleValue = x.Value.toggle.IsOn;
return (x.Key, x.Value.toggle.IsOn);
});
}
public void OverwriteToggles(IEnumerable<string> updateKeys) {
// UI 上の Toggle の check が変わってもisOnには反映されないのでここで設定
foreach (var keys in updateKeys) {
var val = dict[keys];
val.toggle.IsOn = val.toggle.IsOn;
}
}
public bool TryGetToggle(string key, out IToggle toggle) {
if (dict.TryGetValue(key, out var x)) {
toggle = x.toggle;
return true;
}
toggle = default;
return false;
}
public void Clear() {
dict.Clear();
}
}
}

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fileFormatVersion: 2
guid: 8725d14bce6043b387ea7f0361a56750
timeCreated: 1606747756

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@ -1,28 +0,0 @@
using System.Collections.Generic;
namespace AsmdefHelper.DependencyGraph.Editor {
public class ToggleGroup : IToggle {
readonly IToggle masterToggle;
readonly IEnumerable<IToggle> slaveToggles;
public ToggleGroup(IToggle masterToggle, IEnumerable<IToggle> slaveToggles) {
this.masterToggle = masterToggle;
this.slaveToggles = slaveToggles;
}
public string Name {
get => masterToggle.Name;
set => masterToggle.Name = value;
}
public bool IsOn {
get => masterToggle.IsOn;
set {
masterToggle.IsOn = value;
foreach (var toggle in slaveToggles) {
toggle.IsOn = value;
}
}
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 5308ff649752450ba423e8ce799f2048
timeCreated: 1606663303

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@ -1,10 +0,0 @@
using UnityEngine.UIElements;
namespace AsmdefHelper.DependencyGraph.Editor {
public class UiElementToggle : IToggle {
public readonly Toggle Toggle;
public UiElementToggle(Toggle toggle) => Toggle = toggle;
public string Name { get => Toggle.text; set => Toggle.text = value; }
public bool IsOn { get => Toggle.value; set => Toggle.value = value; }
}
}

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fileFormatVersion: 2
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@ -1,8 +0,0 @@
fileFormatVersion: 2
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folderAsset: yes
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externalObjects: {}
userData:
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@ -1,67 +0,0 @@
using System.Collections.Generic;
using System.Linq;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode {
public class DomainGroup {
readonly Dictionary<string, List<DomainUnit>> dict;
public DomainGroup() {
dict = new Dictionary<string, List<DomainUnit>>();
}
public void Create(IEnumerable<string> all) {
dict.Clear();
foreach (var str in all) {
var unit = new DomainUnit(str, '.');
if (!unit.HasSubDomain()) {
unit = new DomainUnit(str, '-');
}
if (!unit.HasSubDomain()) {
unit = new DomainUnit(str, '_');
}
if (!unit.HasSubDomain()) {
dict.Add(unit.FullName, new List<DomainUnit> { unit });
} else {
if (dict.TryGetValue(unit.TopDomain, out var list)) {
list.Add(unit);
} else {
dict.Add(unit.TopDomain, new List<DomainUnit> { unit });
}
}
}
// 1つしかなかったものを単独とする
var soloKeys = GetSoloDomains().ToArray();
foreach (var key in soloKeys) {
var unit = dict[key].FirstOrDefault();
if (unit == null || key == unit.FullName) {
continue;
}
dict.Remove(key);
var newKey = unit.FullName;
if (dict.ContainsKey(newKey)) {
dict[newKey].Add(unit);
} else {
dict.Add(newKey, new List<DomainUnit> { new DomainUnit(unit.FullName, '\0') });
}
}
}
public IEnumerable<string> GetTopDomains() => dict.Keys;
public IEnumerable<string> GetSoloDomains() => dict
.Where(x => x.Value.Count == 1)
.Select(x => x.Key);
public IEnumerable<string> GetTopDomainsWithSomeSubDomains() => dict
.Keys
.Except(GetSoloDomains());
public IEnumerable<DomainUnit> GetSubDomains(string topDomain) {
if (dict.TryGetValue(topDomain, out var list)) {
return list;
}
return new DomainUnit[0];
}
}
}

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fileFormatVersion: 2
guid: d9fe84ab1b8c44b0a841738f0ecb37d3
timeCreated: 1606659209

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@ -1,27 +0,0 @@
using System;
using System.Linq;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode {
public class DomainUnit {
public readonly string FullName;
public readonly string TopDomain;
public readonly string SubDomain;
public DomainUnit(string fullName, char separator) {
this.FullName = fullName;
if (string.IsNullOrEmpty(FullName)) return;
var split = fullName.Split(separator).Where(x => !string.IsNullOrEmpty(x)).ToArray();
if (split.Length < 2) {
TopDomain = fullName.Replace(separator.ToString(), "");
SubDomain = string.Empty;
} else {
TopDomain = split[0];
SubDomain = split.Skip(1).Aggregate((a, b) => $"{a}{separator}{b}");
}
}
public bool HasSubDomain() => !string.IsNullOrEmpty(SubDomain);
}
}

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fileFormatVersion: 2
guid: 2927a4439ddc45a0a386b64e05220d53
timeCreated: 1606658272

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@ -1,18 +0,0 @@
using System.Collections.Generic;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode {
public class HashSetDependencyNode : IDependencyNode {
public NodeProfile Profile { get; }
public ICollection<NodeProfile> Sources => sources;
public ICollection<NodeProfile> Destinations => destinations;
readonly HashSet<NodeProfile> sources;
readonly HashSet<NodeProfile> destinations;
public HashSetDependencyNode(NodeProfile profile) {
Profile = profile;
sources = new HashSet<NodeProfile>();
destinations = new HashSet<NodeProfile>();
}
}
}

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fileFormatVersion: 2
guid: 3b278ba5cdda49eca5f5aa0b2941713d
timeCreated: 1605450089

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@ -1,9 +0,0 @@
using System.Collections.Generic;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode {
public interface IDependencyNode {
NodeProfile Profile { get; }
ICollection<NodeProfile> Sources { get; }
ICollection<NodeProfile> Destinations { get; }
}
}

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fileFormatVersion: 2
guid: 365c6defe4c649a496963187a24ffca0
timeCreated: 1605449577

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using System;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode {
public readonly struct NodeId : IEquatable<NodeId> {
public readonly int value;
public NodeId(int value) => this.value = value;
public bool Equals(NodeId other) {
return value == other.value;
}
public override bool Equals(object obj) {
return obj is NodeId other && Equals(other);
}
public override int GetHashCode() {
return value;
}
public override string ToString() {
return value.ToString();
}
public static bool operator ==(NodeId x, NodeId y) {
return x.Equals(y);
}
public static bool operator !=(NodeId x, NodeId y) {
return !(x == y);
}
}
}

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executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -1,25 +0,0 @@
using System.Collections.Generic;
using System.Linq;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode {
public static class NodeProcessor {
public static void SetBeRequiredNodes(IEnumerable<IDependencyNode> nodes) {
var array = nodes as IDependencyNode[] ?? nodes.ToArray();
var dict = array.ToDictionary(x => x.Profile.Id);
foreach (var n in array) {
foreach (var d in n.Destinations) {
dict[d.Id].Sources.Add(n.Profile);
}
}
}
public static void SetRequireNodes(this IDependencyNode node, IEnumerable<NodeProfile> requireNodes) {
node.Sources.Clear();
node.Destinations.Clear();
foreach (var d in requireNodes) {
node.Destinations.Add(d);
}
}
}
}

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fileFormatVersion: 2
guid: 6febd7e408df42d89d561ffe371c602f
timeCreated: 1605454341

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using System;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode {
public class NodeProfile : IEquatable<NodeProfile> {
public NodeId Id { get; }
public string Name { set; get; }
public NodeProfile(NodeId id, string name) {
Id = id;
Name = name;
}
public bool Equals(NodeProfile other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Id.Equals(other.Id) && Name == other.Name;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((NodeProfile) obj);
}
public override int GetHashCode()
{
unchecked
{
return (Id.GetHashCode() * 397) ^ (Name != null ? Name.GetHashCode() : 0);
}
}
public static bool operator ==(NodeProfile x, NodeProfile y) {
return x.Equals(y);
}
public static bool operator !=(NodeProfile x, NodeProfile y) {
return !(x == y);
}
}
}

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fileFormatVersion: 2
guid: d7b935eca30945f5bff132d6a7645320
timeCreated: 1605459681

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using UnityEngine;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode.Sort {
public struct AlignParam {
public readonly int tryCount;
public readonly float basicDistance;
public readonly float nodeWidth;
public readonly float nodeHeight;
public readonly float relationK;
public readonly float relationNaturalLength;
public readonly float repulsivePower;
public readonly float threshold;
public AlignParam(int tryCount, float basicDistance, float nodeWidth, float nodeHeight,
float relationK, float relationNaturalLength, float repulsivePower, float threshold) {
this.tryCount = tryCount;
this.basicDistance = basicDistance;
this.nodeWidth = nodeWidth;
this.nodeHeight = nodeHeight;
this.relationK = relationK;
this.relationNaturalLength = relationNaturalLength;
this.repulsivePower = repulsivePower;
this.threshold = threshold;
}
public static AlignParam Default() => new AlignParam(1000, 100, 600, 100, -0.01F, 300, 0.01F, 300.0F);
}
public static class AlignParamEx {
public static Vector2 (this AlignParam align, Vector2 target, Vector2 other) {
var k = align.relationK;
var nl = align.relationNaturalLength;
var l = (target - other).magnitude;
var delta = l - nl;
return -(delta * k * (other - target).normalized);
}
public static Vector2 (this AlignParam align, Vector2 target, Vector2 other) {
var l = (other - target).magnitude;
if (l < align.threshold)
{
return -(other - target).normalized * ((align.threshold - l) * align.repulsivePower);
}
return Vector2.zero;
}
}
}

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fileFormatVersion: 2
guid: 949ed302d4b143d3b3fea3039ec3f9e9
timeCreated: 1605794098

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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
//https://github.com/TORISOUP/AnimatorControllerLayouter/blob/master/Assets/TORISOUP/AnimatorControllerLayouter/Editor/LayoutHelper.cs
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode.Sort {
public class AlignSortStrategy : ISortStrategy {
readonly AlignParam alignParam;
readonly Vector2 originPosition;
public AlignSortStrategy(AlignParam alignParam, Vector2 originPosition) {
this.alignParam = alignParam;
this.originPosition = originPosition;
}
public IEnumerable<SortedNode> Sort(IEnumerable<IDependencyNode> nodes) {
var nodeArr = nodes.ToArray();
var posDict = nodeArr.ToDictionary(x => x.Profile, _ => originPosition);
// まず順番に整列させる
nodeArr = nodeArr.OrderBy(x => x.Profile.Name).ToArray();
var nodeGrid = new NodeGrid(alignParam.nodeWidth, alignParam.nodeHeight, alignParam.basicDistance, nodeArr.Length);
for (var i = 0; i < nodeArr.Length; i++) {
posDict[nodeArr[i].Profile] += nodeGrid.GridCenterPositions()[i];
}
// ばねによる整列
var tryCount = alignParam.tryCount;
while (tryCount-- > 0) {
foreach (var node in nodeArr) {
var target = posDict[node.Profile];
var force = Vector2.zero;
foreach (var innerNode in nodeArr) {
var other = posDict[innerNode.Profile];
// ばねの計算
if (node.IsConnectedTo(innerNode.Profile)) {
force += alignParam.(target, other);
}
force += alignParam.(target, other);
}
posDict[node.Profile] = target + force * 1.0f;
}
}
// 接続数に応じて左右に移動させる
// ref to が多いものが左に、ref by が多いものが右に
const float factor = 60.0F;
foreach (var dep in nodeArr) {
var score = (dep.Sources.Count - dep.Destinations.Count) * factor;
var p = posDict[dep.Profile];
posDict[dep.Profile] = new Vector2(p.x + score, p.y);
}
return posDict.Select(x => new SortedNode { Profile = x.Key, Position = x.Value });
}
}
}

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fileFormatVersion: 2
guid: 5ebdb87d853042fd96657c9f78cec1a9
timeCreated: 1605793928

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using System.Collections.Generic;
using System.Linq;
using UnityEditor.Graphs;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode.Sort {
public static class DependencyNodeExtensions {
public static bool IsSourceEmpty(this IDependencyNode node) {
return !node.Sources.Any();
}
public static bool IsDestinationEmpty(this IDependencyNode node) {
return !node.Destinations.Any();
}
public static bool IsEmptyDependency(this IDependencyNode node) {
return node.IsSourceEmpty() && node.IsDestinationEmpty();
}
public static int CountDependencies(this IDependencyNode node) {
return node.Sources.Count + node.Destinations.Count;
}
public static bool ContainsSelfReference(this IDependencyNode node) {
return node.Sources.Any(x => x == node.Profile) ||
node.Destinations.Any(x => x == node.Profile);
}
public static IEnumerable<NodeProfile> ConnectedNodes(this IDependencyNode node) {
return node.Sources.Concat(node.Destinations);
}
public static bool IsConnectedTo(this IDependencyNode node, NodeProfile nodeProfile) {
return node.Sources.Contains(nodeProfile) || node.Destinations.Contains(nodeProfile);
}
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 8d0cee1bf7d4c8c47a98a23879a257cb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,7 +0,0 @@
using System.Collections.Generic;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode.Sort {
public interface ISortStrategy {
IEnumerable<SortedNode> Sort(IEnumerable<IDependencyNode> nodes);
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 3e2c63741aae4306aa49389ffdcb2e13
timeCreated: 1605459681

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@ -1,31 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace AsmdefHelper.DependencyGraph.Editor.DependencyNode.Sort {
public class LinerSortStrategy : ISortStrategy {
readonly Vector2 originPosition;
readonly float basicDistance;
readonly float nodeWidth;
readonly float nodeHeight;
public LinerSortStrategy(Vector2 originPosition, float basicDistance, float nodeWidth, float nodeHeight) {
this.originPosition = originPosition;
this.basicDistance = basicDistance;
this.nodeWidth = nodeWidth;
this.nodeHeight = nodeHeight;
}
IEnumerable<SortedNode> ISortStrategy.Sort(IEnumerable<IDependencyNode> nodes) {
var arr = nodes.ToArray();
var posDict = arr
.ToDictionary(x => x.Profile, _ => originPosition);
// 参照元がないNodeを原点に
var left = arr.FirstOrDefault(x => x.IsSourceEmpty());
posDict[left.Profile] = originPosition;
var right = arr.FirstOrDefault(x => x.Profile != left.Profile);
posDict[right.Profile] = new Vector2(nodeWidth / 2.0F + basicDistance, 0.0F) + originPosition;
return posDict.Select(x => new SortedNode { Profile = x.Key, Position = x.Value });
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 7d00de9a7b3041be922c457f9f53b1c0
timeCreated: 1605459871

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