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24 Commits

Author SHA1 Message Date
63e57636c0 removed demo scene 2025-01-28 18:26:16 +00:00
Nakano Yosuke
d0a17c5bbd
Merge pull request #18 from naninunenoy/develop
move sample scene
2022-08-24 00:15:11 +09:00
naninunenoy
553b327d4d v0.5.3 2022-08-24 00:13:37 +09:00
naninunenoy
c8f308c41a move scene file 2022-08-24 00:12:37 +09:00
Nakano Yosuke
29e21dbbe2
Merge pull request #17 from basstal/master
compatible with unity 2019
2022-08-24 00:07:11 +09:00
basstal
4cfe8c73a0 compatible with unity 2019 2022-08-23 15:35:13 +08:00
Nakano Yosuke
fb2b3228c0
Merge pull request #16 from naninunenoy/develop
Fix custom create window size
2022-01-19 17:56:53 +09:00
naninunenoy
2246d8f136 update REDME 2022-01-19 17:54:18 +09:00
naninunenoy
1dafd474c2 version up 2022-01-19 17:53:34 +09:00
naninunenoy
62598385de fix editor windows size 2022-01-19 17:52:47 +09:00
naninunenoy
a414349cda unity 2021.2.8 2022-01-19 17:51:13 +09:00
Nakano Yosuke
ab03e64ec3
Merge pull request #15 from naninunenoy/rootnamespace
add root namespace textfield at rename view
2021-10-13 02:10:51 +09:00
naninunenoy
b4824a5490 fix package.json 2021-10-13 01:51:55 +09:00
naninunenoy
ccf420747b fix README.md 2021-10-13 01:50:37 +09:00
naninunenoy
7f311b9000 root namespaceしか変わってない場合はファイルを消さない 2021-10-13 01:41:33 +09:00
naninunenoy
7669aa0212 fix var name 2021-10-13 01:27:03 +09:00
naninunenoy
1bfa4d5b41 rename時にRootnamespaceも変更できるように 2021-10-13 01:24:51 +09:00
naninunenoy
6e87411074 unity 2021.1.16 2021-10-13 01:11:35 +09:00
Nakano Yosuke
c9a893fdde
Update package.json 2021-05-22 17:30:50 +09:00
Nakano Yosuke
db82661e78
Merge pull request #12 from naninunenoy/unity2021
support Unity2021
2021-05-22 17:20:50 +09:00
naninunenoy
40b208a7c5 update package.json 2021-05-22 17:20:35 +09:00
naninunenoy
2d46806ca2 fix README 2021-05-22 17:17:29 +09:00
naninunenoy
e2ea2241e5 remove SyncSolution 2021-05-22 17:15:20 +09:00
naninunenoy
455f64f72c update to 2021.1.7f1 2021-05-22 17:01:54 +09:00
23 changed files with 817 additions and 564 deletions

View File

@ -11,8 +11,8 @@ namespace AsmdefHelper.CustomCreate.Editor {
public static void ShowWindow() {
var window = GetWindow<AsmdefCustomCreateView>();
window.titleContent = new GUIContent("AsmdefCustomCreateView");
window.minSize = new Vector2(200, 180);
window.maxSize = new Vector2(2000, 180);
window.minSize = new Vector2(200, 200);
window.maxSize = new Vector2(2000, 2000);
}
public void OnEnable() {
@ -29,47 +29,51 @@ namespace AsmdefHelper.CustomCreate.Editor {
"Packages/dev.n5y.asmdefhelper/AsmdefHelper/CustomCreate/Editor/AsmdefCustomCreateView.uxml");
}
#if UNITY_2020_1_OR_NEWER
VisualElement labelFromUXML = visualTree.Instantiate();
#else
VisualElement labelFromUXML = visualTree.CloneTree();
#endif
root.Add(labelFromUXML);
// UI取得
var PathTextField = root.Q<TextField>(className: "PathTextField");
var NameTextField = root.Q<TextField>(className: "NameTextField");
var AllowUnsafeToggle = root.Q<Toggle>(className: "AllowUnsafeToggle");
var AutoReferencedToggle = root.Q<Toggle>(className: "AutoReferencedToggle");
var NoEngineReferencesToggle = root.Q<Toggle>(className: "NoEngineReferencesToggle");
var OverrideReferencesToggle = root.Q<Toggle>(className: "OverrideReferencesToggle");
var RootNamespaceTextField = root.Q<TextField>(className: "RootNamespaceTextField");
var IsEditorToggle = root.Q<Toggle>(className: "IsEditorToggle");
var CreateButton = root.Q<Button>(className: "CreateButton");
var pathTextField = root.Q<TextField>(className: "PathTextField");
var nameTextField = root.Q<TextField>(className: "NameTextField");
var allowUnsafeToggle = root.Q<Toggle>(className: "AllowUnsafeToggle");
var autoReferencedToggle = root.Q<Toggle>(className: "AutoReferencedToggle");
var noEngineReferencesToggle = root.Q<Toggle>(className: "NoEngineReferencesToggle");
var overrideReferencesToggle = root.Q<Toggle>(className: "OverrideReferencesToggle");
var rootNamespaceTextField = root.Q<TextField>(className: "RootNamespaceTextField");
var isEditorToggle = root.Q<Toggle>(className: "IsEditorToggle");
var createButton = root.Q<Button>(className: "CreateButton");
// PathとNameの初期値
var asset = Selection.activeObject;
var assetPath = AssetDatabase.GetAssetPath(asset);
var directory = string.IsNullOrWhiteSpace(assetPath) ? "Assets/" : assetPath;
PathTextField.value = directory;
pathTextField.value = directory;
var defaultName = directory.Replace("Assets/", "").Replace('/', '.');
NameTextField.value = defaultName;
nameTextField.value = defaultName;
// RootNamespace が設定できるのは2020.2以降
#if UNITY_2020_2_OR_NEWER
RootNamespaceTextField.value = defaultName;
rootNamespaceTextField.value = defaultName;
#else
root.Q<Box>(className: "Box").Remove(RootNamespaceTextField);
root.Q<Box>(className: "Box").Remove(rootNamespaceTextField);
#endif
// .asmdefを作成して閉じる
CreateButton.clickable.clicked += () => {
var asmdefName = NameTextField.value;
createButton.clickable.clicked += () => {
var asmdefName = nameTextField.value;
var asmdef = new AssemblyDefinitionJson {
name = asmdefName,
#if UNITY_2020_2_OR_NEWER
rootNamespace = RootNamespaceTextField.value,
rootNamespace = rootNamespaceTextField.value,
#endif
allowUnsafeCode = AllowUnsafeToggle.value,
autoReferenced = AutoReferencedToggle.value,
overrideReferences = OverrideReferencesToggle.value,
noEngineReferences = NoEngineReferencesToggle.value,
includePlatforms = IsEditorToggle.value ? new[] { "Editor" } : new string[0]
allowUnsafeCode = allowUnsafeToggle.value,
autoReferenced = autoReferencedToggle.value,
overrideReferences = overrideReferencesToggle.value,
noEngineReferences = noEngineReferencesToggle.value,
includePlatforms = isEditorToggle.value ? new[] { "Editor" } : new string[0]
};
var asmdefJson = JsonUtility.ToJson(asmdef, true);
var asmdefPath = $"{directory}/{asmdefName}.asmdef";

View File

@ -21,8 +21,8 @@ namespace AsmdefHelper.CustomCreate.Editor {
if (extension == "asmdef") {
var window = GetWindow<AsmdefRenameView>();
window.titleContent = new GUIContent("AsmdefRenameView");
window.minSize = new Vector2(200, 80);
window.maxSize = new Vector2(2000, 80);
window.minSize = new Vector2(200, 100);
window.maxSize = new Vector2(2000, 100);
}
}
@ -40,33 +40,50 @@ namespace AsmdefHelper.CustomCreate.Editor {
"Packages/dev.n5y.asmdefhelper/AsmdefHelper/CustomCreate/Editor/AsmdefRenameView.uxml");
}
#if UNITY_2020_1_OR_NEWER
VisualElement labelFromUXML = visualTree.Instantiate();
#else
VisualElement labelFromUXML = visualTree.CloneTree();
#endif
root.Add(labelFromUXML);
// UI取得
var PathTextField = root.Q<TextField>(className: "PathTextField");
var NameTextField = root.Q<TextField>(className: "NameTextField");
var CreateButton = root.Q<Button>(className: "RenameButton");
var pathTextField = root.Q<TextField>(className: "PathTextField");
var nameTextField = root.Q<TextField>(className: "NameTextField");
var rootNamespaceTextField = root.Q<TextField>(className: "RootNamespaceTextField");
var createButton = root.Q<Button>(className: "RenameButton");
// 既存のasmdef読み込み
var orgText = File.ReadAllText(renameAsmdefPath);
var asmdef = JsonUtility.FromJson<AssemblyDefinitionJson>(orgText);
// 既存パラメータの反映
PathTextField.value = asmdefDirectory;
NameTextField.value = asmdef.name;
pathTextField.value = asmdefDirectory;
nameTextField.value = asmdef.name;
var asmdefNameOrg = asmdef.name;
// RootNamespace が設定できるのは2020.2以降
#if UNITY_2020_2_OR_NEWER
rootNamespaceTextField.value = asmdef.rootNamespace;
#else
root.Q<Box>(className: "Box").Remove(rootNamespaceTextField);
#endif
// .asmdefのnameとファイル名を更新して閉じる
CreateButton.clickable.clicked += () => {
// nameのみ更新
var asmdefName = NameTextField.value;
createButton.clickable.clicked += () => {
var asmdefName = nameTextField.value;
asmdef.name = asmdefName;
#if UNITY_2020_2_OR_NEWER
asmdef.rootNamespace = rootNamespaceTextField.value;
#endif
var asmdefJson = JsonUtility.ToJson(asmdef, true);
var newAsmdefPath = $"{asmdefDirectory}/{asmdefName}.asmdef";
// 新asmdef作成
File.WriteAllText(newAsmdefPath, asmdefJson, Encoding.UTF8);
// 旧asmdef削除
File.Delete(renameAsmdefPath);
// ファイル名が変わった場合は旧asmdef削除
if (asmdefNameOrg != asmdefName) {
FileUtil.DeleteFileOrDirectory(renameAsmdefPath);
}
AssetDatabase.Refresh();
Close();
};

View File

@ -9,6 +9,7 @@
<engine:Box>
<engine:TextField class="PathTextField" label="Path" text="ASMDEF_PATH_HERE" readonly="true"/>
<engine:TextField class="NameTextField" label="Name" text="ASMDEF_NAME_HERE"/>
<engine:TextField label="Root Namespace" text="ROOT_NAMESPACE_HERE" class="RootNamespaceTextField" />
<engine:Button class="RenameButton" text="Rename" />
</engine:Box>
</engine:UXML>

View File

@ -33,7 +33,11 @@ namespace AsmdefHelper.DependencyGraph.Editor {
"Packages/dev.n5y.asmdefhelper/AsmdefHelper/DependencyGraph/Editor/AsmdefSelectionView/AsmdefSelectionView.uxml");
}
#if UNITY_2020_1_OR_NEWER
VisualElement labelFromUXML = visualTree.Instantiate();
#else
VisualElement labelFromUXML = visualTree.CloneTree();
#endif
root.Add(labelFromUXML);
}

View File

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@ -1,17 +0,0 @@
{
"name": "AsmdefHelper.SyncSolution.Editor",
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"GUID:211243abc45174c45b3a6c275ea126b9"
],
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"Editor"
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View File

@ -1,57 +0,0 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using AsmdefHelper.UnityInternal;
// https://forum.unity.com/threads/solved-unity-not-generating-sln-file-from-assets-open-c-project.538487/
// Thank you Flexford!
namespace AsmdefHelper.SyncSolution.Editor {
public static class SyncSolutionUtilities {
[MenuItem("AsmdefHelper/Sync C# Solution", priority = 3000)]
public static void Sync() {
Sync(true);
}
static void Sync(bool logsEnabled) {
CleanOldFiles(logsEnabled);
Call_SyncSolution(logsEnabled);
Call_SynchronizerSync(logsEnabled);
}
static void CleanOldFiles(bool logsEnabled) {
var assetsDirectoryInfo = new DirectoryInfo(Application.dataPath);
var projectDirectoryInfo = assetsDirectoryInfo.Parent;
var files = GetFilesByExtensions(projectDirectoryInfo, "*.sln", "*.csproj");
foreach (var file in files) {
if (logsEnabled) {
Debug.Log($"Remove old solution file: {file.Name}");
}
file.Delete();
}
}
static void Call_SyncSolution(bool logsEnabled) {
if (logsEnabled) {
Debug.Log($"Coll method: SyncVS.Sync()");
}
SolutionSynchronizerWrapper.SyncSolution();
}
static void Call_SynchronizerSync(bool logsEnabled) {
if (logsEnabled) {
Debug.Log($"Coll method: SyncVS.Synchronizer.Sync()");
}
SolutionSynchronizerWrapper.SynchronizerSync();
}
static IEnumerable<FileInfo> GetFilesByExtensions(DirectoryInfo dir, params string[] extensions) {
extensions = extensions ?? new[] { "*" };
var files = Enumerable.Empty<FileInfo>();
return extensions.Aggregate(files, (current, ext) => current.Concat(dir.GetFiles(ext)));
}
}
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: e5785f4c5d9ed634799d54e96aabf408
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -17,7 +17,11 @@ namespace AsmdefHelper.UnityInternal {
public void AllApply() {
foreach (var editor in inspectorWindow.tracker.activeEditors) {
#if UNITY_2021_1_OR_NEWER
var assetImporterEditor = editor as UnityEditor.AssetImporters.AssetImporterEditor;
#else
var assetImporterEditor = editor as UnityEditor.Experimental.AssetImporters.AssetImporterEditor;
#endif
if (assetImporterEditor != null && assetImporterEditor.HasModified()) {
assetImporterEditor.ApplyAndImport();

View File

@ -1,22 +0,0 @@
using UnityEditor;
using UnityEditor.VisualStudioIntegration;
namespace AsmdefHelper.UnityInternal {
public static class SolutionSynchronizerWrapper {
static readonly SolutionSynchronizer synchronizer;
static SolutionSynchronizerWrapper() {
synchronizer = SyncVS.Synchronizer;
}
public static void SyncSolution() {
SyncVS.SyncSolution();
}
public static void SynchronizerSync() {
synchronizer?.Sync();
}
}
}

View File

@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: aeb995b6396143f58028eb4aa639c7c4
timeCreated: 1586952223

View File

@ -1,7 +1,7 @@
{
"name": "dev.n5y.asmdefhelper",
"displayName": "AsmdefHelper",
"version": "0.4.1",
"version": "0.5.3",
"unity": "2019.3",
"description": "Unity assembly definition utilities.",
"keywords": ["asmdef", "editor"],

View File

@ -1,8 +1,8 @@
{
"dependencies": {
"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.5",
"com.unity.test-framework": "1.1.19",
"com.unity.ide.rider": "3.0.9",
"com.unity.ide.visualstudio": "2.0.12",
"com.unity.test-framework": "1.1.29",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",

View File

@ -1,34 +1,36 @@
{
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"com.unity.ext.nunit": {
"version": "1.0.5",
"version": "1.0.6",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.ide.rider": {
"version": "2.0.7",
"version": "3.0.9",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.1.1"
"com.unity.ext.nunit": "1.0.6"
},
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
"version": "2.0.5",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.19",
"version": "2.0.12",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.5",
"com.unity.test-framework": "1.1.9"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.29",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},

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@ -1,2 +1,2 @@
m_EditorVersion: 2020.2.0f1
m_EditorVersionWithRevision: 2020.2.0f1 (3721df5a8b28)
m_EditorVersion: 2021.2.8f1
m_EditorVersionWithRevision: 2021.2.8f1 (d0e5f0a7b06a)

View File

View File

@ -6,6 +6,13 @@ Unity assembly definition utilities.
This library solve inconvenience of assembly definition on unity.
### install via upm
Please add this line to `dependencies` of `Packages/manifest.json`.
```
"dev.n5y.asmdefhelper": "https://git.roseapollo.com/rose/AsmdefHelper.git?path=Assets"
```
## Dependency Graph
Unity assembly definition viewer.
@ -32,15 +39,6 @@ Open multiple assembly definition inspector views for parallel editing.
<img src="https://user-images.githubusercontent.com/15327448/79342775-813ff480-7f68-11ea-851d-3e93b5948c0b.gif" width="450" />
## Sync Solution
Refresh .sln/.csproj in your project.
(menu) > [AsmdefHelper] > [Sync C# Solution]
I referred to this: [[SOLVED] Unity not generating .sln file from Assets > Open C# Project
](https://forum.unity.com/threads/solved-unity-not-generating-sln-file-from-assets-open-c-project.538487/)
## Compile Locker
Lock unity editor compile to edit an asmdef.
@ -72,7 +70,7 @@ And you can also rename an asmdef by one action.
___
## Environment
Unity 2020.2.0f1
Unity 2021.2.8f1
This library use unity internal class, so may be not work (or couse build error) depending your unity vresion.

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