remove SyncSolution

This commit is contained in:
naninunenoy 2021-05-22 17:15:20 +09:00
parent 455f64f72c
commit e2ea2241e5
8 changed files with 0 additions and 133 deletions

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{
"name": "AsmdefHelper.SyncSolution.Editor",
"references": [
"GUID:211243abc45174c45b3a6c275ea126b9"
],
"includePlatforms": [
"Editor"
],
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using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using AsmdefHelper.UnityInternal;
// https://forum.unity.com/threads/solved-unity-not-generating-sln-file-from-assets-open-c-project.538487/
// Thank you Flexford!
namespace AsmdefHelper.SyncSolution.Editor {
public static class SyncSolutionUtilities {
[MenuItem("AsmdefHelper/Sync C# Solution", priority = 3000)]
public static void Sync() {
Sync(true);
}
static void Sync(bool logsEnabled) {
CleanOldFiles(logsEnabled);
Call_SyncSolution(logsEnabled);
Call_SynchronizerSync(logsEnabled);
}
static void CleanOldFiles(bool logsEnabled) {
var assetsDirectoryInfo = new DirectoryInfo(Application.dataPath);
var projectDirectoryInfo = assetsDirectoryInfo.Parent;
var files = GetFilesByExtensions(projectDirectoryInfo, "*.sln", "*.csproj");
foreach (var file in files) {
if (logsEnabled) {
Debug.Log($"Remove old solution file: {file.Name}");
}
file.Delete();
}
}
static void Call_SyncSolution(bool logsEnabled) {
if (logsEnabled) {
Debug.Log($"Coll method: SyncVS.Sync()");
}
SolutionSynchronizerWrapper.SyncSolution();
}
static void Call_SynchronizerSync(bool logsEnabled) {
if (logsEnabled) {
Debug.Log($"Coll method: SyncVS.Synchronizer.Sync()");
}
SolutionSynchronizerWrapper.SynchronizerSync();
}
static IEnumerable<FileInfo> GetFilesByExtensions(DirectoryInfo dir, params string[] extensions) {
extensions = extensions ?? new[] { "*" };
var files = Enumerable.Empty<FileInfo>();
return extensions.Aggregate(files, (current, ext) => current.Concat(dir.GetFiles(ext)));
}
}
}

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using UnityEditor;
using UnityEditor.VisualStudioIntegration;
namespace AsmdefHelper.UnityInternal {
public static class SolutionSynchronizerWrapper {
static readonly SolutionSynchronizer synchronizer;
static SolutionSynchronizerWrapper() {
synchronizer = SyncVS.Synchronizer;
}
public static void SyncSolution() {
SyncVS.SyncSolution();
}
public static void SynchronizerSync() {
synchronizer?.Sync();
}
}
}

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