diff --git a/Assets/AsmdefHelper/CompileLocker/Editor/CompileLocker.cs b/Assets/AsmdefHelper/CompileLocker/Editor/CompileLocker.cs index d16dc81..be48117 100644 --- a/Assets/AsmdefHelper/CompileLocker/Editor/CompileLocker.cs +++ b/Assets/AsmdefHelper/CompileLocker/Editor/CompileLocker.cs @@ -6,19 +6,22 @@ using UnityEditor; /// This editor utility can lock/unlock unity script compile from menu item. /// See more https://raspberly.hateblo.jp/entry/InvalidateUnityCompile /// -public static class CompileLocker { - const string menuPath = "Window/Asmdef Helper/Compile Lock"; - [MenuItem("Window/Asmdef Helper/Compile Lock", false, 1)] - static void Lock() { - var isLocked = Menu.GetChecked(menuPath); - if (isLocked) { - Debug.Log("Compile Unlocked"); - EditorApplication.UnlockReloadAssemblies(); - Menu.SetChecked(menuPath, false); - } else { - Debug.Log("Compile Locked"); - EditorApplication.LockReloadAssemblies(); - Menu.SetChecked(menuPath, true); +namespace AsmdefHelper.CompileLocker.Editor { + public static class CompileLocker { + const string menuPath = "Window/Asmdef Helper/Compile Lock"; + + [MenuItem("Window/Asmdef Helper/Compile Lock", false, 1)] + static void Lock() { + var isLocked = Menu.GetChecked(menuPath); + if (isLocked) { + Debug.Log("Compile Unlocked"); + EditorApplication.UnlockReloadAssemblies(); + Menu.SetChecked(menuPath, false); + } else { + Debug.Log("Compile Locked"); + EditorApplication.LockReloadAssemblies(); + Menu.SetChecked(menuPath, true); + } } } }