compile lock
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Assets/AsmdefHelper/CompileLocker.meta
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Assets/AsmdefHelper/CompileLocker.meta
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Assets/AsmdefHelper/CompileLocker/Editor.meta
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Assets/AsmdefHelper/CompileLocker/Editor.meta
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{
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"name": "AsmdefHelper.CompileLocker.Editor",
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"references": [
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"GUID:211243abc45174c45b3a6c275ea126b9"
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"Editor"
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Assets/AsmdefHelper/CompileLocker/Editor/CompileLocker.cs
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Assets/AsmdefHelper/CompileLocker/Editor/CompileLocker.cs
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using UnityEngine;
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using UnityEditor;
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/// <summary>
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/// original from: https://gist.github.com/decoc/bde047ac7ad8c9bfce7eb408f2712424
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/// This editor utility can lock/unlock unity script compile from menu item.
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/// See more https://raspberly.hateblo.jp/entry/InvalidateUnityCompile
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/// </summary>
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public static class CompileLocker {
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[MenuItem("Window/Asmdef Helper/Compile Lock", false, 1)]
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static void Lock() {
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var menuPath = "Window/Asmdef Helper/Compile Lock";
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var isLocked = Menu.GetChecked(menuPath);
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if (isLocked) {
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Debug.Log("Compile Unlocked");
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EditorApplication.UnlockReloadAssemblies();
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Menu.SetChecked(menuPath, false);
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} else {
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Debug.Log("Compile Locked");
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EditorApplication.LockReloadAssemblies();
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Menu.SetChecked(menuPath, true);
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}
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}
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}
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