fix code and asmdef

This commit is contained in:
nakano yosuke 2020-04-15 22:05:18 +09:00
parent 5e258294bf
commit 5bf3473ed6
5 changed files with 13 additions and 5 deletions

View File

@ -7,7 +7,7 @@ namespace AsmdefHelper.DependencyGraph.Editor {
public class AsmdefGraphEditorWindow : EditorWindow { public class AsmdefGraphEditorWindow : EditorWindow {
[MenuItem("Window/Asmdef Helper/Open DependencyGraph", priority = 2000)] [MenuItem("Window/Asmdef Helper/Open DependencyGraph", priority = 2000)]
public static void Open() { public static void Open() {
GetWindow<AsmdefGraphEditorWindow>("AsmdefGraphWindow"); GetWindow<AsmdefGraphEditorWindow>("Asmdef Dependency");
} }
void OnEnable() { void OnEnable() {

View File

@ -1,6 +1,9 @@
{ {
"name": "AsmdefHelper.Example.Fuga", "name": "AsmdefHelper.Example.Fuga",
"references": [], "references": [
"GUID:4326ab8b7972b7c4abe4e28df1a1c005",
"GUID:119b4cf3f63d4c84d920ceae3917f02c"
],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],
"allowUnsafeCode": false, "allowUnsafeCode": false,

View File

@ -1,6 +1,8 @@
{ {
"name": "AsmdefHelper.Example.Hoge", "name": "AsmdefHelper.Example.Hoge",
"references": [], "references": [
"GUID:4326ab8b7972b7c4abe4e28df1a1c005"
],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],
"allowUnsafeCode": false, "allowUnsafeCode": false,

View File

@ -1,6 +1,10 @@
{ {
"name": "AsmdefHelper.Example.Piyo", "name": "AsmdefHelper.Example.Piyo",
"references": [], "references": [
"GUID:4326ab8b7972b7c4abe4e28df1a1c005",
"GUID:119b4cf3f63d4c84d920ceae3917f02c",
"GUID:56e14997241bc0d4796fc4e693fcc806"
],
"includePlatforms": [], "includePlatforms": [],
"excludePlatforms": [], "excludePlatforms": [],
"allowUnsafeCode": false, "allowUnsafeCode": false,

View File

@ -2,7 +2,6 @@
using System.Linq; using System.Linq;
using AsmdefHelper.UnityInternal; using AsmdefHelper.UnityInternal;
using UnityEditor; using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEditorInternal; using UnityEditorInternal;
using UnityEngine; using UnityEngine;